Injuries and bookings

We already wish our cracks could play the 14 league games helping our team. Unfortunately this is not possible, because of injuries and cards.


You are watching a game quietly, and suddenly … ouch! “The Pepito player had to leave the pitch after noticing a puncture in the knee.” Pepito that is a crack leaves, and the player you had on the bench comes into place.

Injured players will train the week of their injury according to the minutes they were not injured (if for example they were injured in the ’85 minute, they will train almost like a normal week). From there, he will not be able to play matches (or official or friendly) until he recovers, and therefore will not train.

Injuries are inevitable. You’ll have them this season, and next and next. Sometimes they will be mild and at the end of the games, sometimes serious and also at 10 minutes. They can’t be controlled.

There are three factors that influence the number of injuries. One of them is training intensity: the higher, the more likely you are to be injured. But honestly, it is not worth lowering the intensity to avoid injuries, since you will train slower and you will also be injured.

It is also influenced by having an assistant coach hired. These trainers increase the risk of injury, see the assistant coach’s post for more information.

The other factor is the doctor , a type of employee you can hire. At a higher level of doctor, less likely to suffer injuries. It is very useful to hire one, especially if you have also hired an assistant coach, to compensate for both effects.

The doctor helps players heal faster. It’s a good idea to hire a doctor to cure that crack before a decisive match. In the post about the doctor you can check the increase in recovery speed provided by each level of doctor.

Note that the age of the player influences his recovery time: the younger, the earlier they will recover.

And it is important to note that no player is more likely (or less) injured than another.

Recovery time, severity of the injury and history of injuries. < / p>

When a player is injured, you will have different information regarding his injury.

  • If you enter its file you will see the estimated recovery time, taking into account your age and the level of your doctor. This number indicates the weeks it will take to recover.
  • If you enter your performance history you will see the “severity” of the injury (there are injuries of grade 1, grade 2, grade 3 or grade 4).
  • If you access your injury history, you’ll see the weeks it would take to recover if you didn’t have a contracted doctor.

The important thing is the estimated recovery time, because if your player has a +2 injury, it means he will be 2 weeks without playing. Here we don’t see the days, only weeks. For exact days, see below the information about the TSI.

As for the severity of the injury, it is only a classification of injuries. And in the history of injuries you can check how effective your doctor is, comparing that number of weeks with the number of weeks of recovery that appears on the player’s record.

Therefore when you place an injured player, his recovery time may vary upon reaching your team, depending on the level of your doctor and the level of the doctor who has hired the team that He has sold it to you. For example, you can sign a player with a +2 injury from a team with a low-level doctor, and when you arrive at your team it is updated to +1 because your doctor is better. When signing injured players it is important to consult not only their card, but the history of performance (to see the extent of the injury) and the history of injuries, to see what it would take to recover if you didn’t have a doctor.

Strips and injury zone.

Sometimes your players suffer a blow during the game but continue playing. This really happens because the injury suffered is less than +1, so they can continue playing. At the end of the game you will see that they have a band aid (or band aid). A player with band aid can play matches, although his performance will be slightly lower than normal, as you can see in the following table,

But be careful about getting injured again! Although they have no more risk of injury, if for example he was with a band aid due to a hand injury, and in the match he is injured in the ankle, the duration of the injury will be the sum of both injuries. But if you are injured in exactly the same area (in our example, in the ankle), the injury will be even more serious.

That is, a player with a band aid for an injury in an area (for example, the ankle) can do 3 things:

  • Play the whole game and don’t get injured again
  • During the match he suffers a knee injury. You will have to withdraw, and the duration of the injury will be that of the knee injury, plus that of the ankle band.
  • During the match he suffers an ankle injury again. You will have to withdraw, and the duration of the injury will be that of the ankle injury, plus the band aid you already had in the ankle, plus an increase in the severity of the injury from having received a blow in the same area.

The strips also appear when a player who was injured recovers his injury below +1. It means that it is now available to play.

Injuries and TSI.

When a player is injured, write down the TSI , if You want to know the exact sub-level of the injury. Yes, you can know exactly the sub-level of injury thanks to the TSI. After playing a game, go to the tab of your injured player and point his TSI. After Monday’s update at noon, your TSI will have varied (you will have descended from the injury). With those two TSIs, you can visit this page and fill in the data. With this you will know for example if that +1 is a + 1’1 or a + 1’9.

To ‘fine tune’ at all what day it will be recovered, in the previous tool you will see that for example it will put: “It will take 4.57 updates health, that is, 0 weeks and 5 days “. Approximately 5 days will be yes, but to know exactly look at the updates. In this case 4.57, that is 5 updates. But when are the updates? In Spain:

  • Monday at 12:30 pm
  • Tuesday at 12:30 p.m.
  • Tuesday at 11:30 p.m.
  • Thursday at 12:30 p.m.
  • Friday at 01: 00h
  • Friday at 2:00 p.m.
  • Saturday at 01: 00h

Therefore and following the example, if you were injured on Saturday and today you have looked at your TSI and the tool has told you that there are 5 updates, you will be recovered Friday at 2:00 p.m.

Yellow cards and reds

During hattrick matches, players can be reprimanded with a yellow card, ejected by two yellow cards, or ejected by direct red card.

Any player can be reprimanded, but aggressive players or players with little experience are more likely to receive cards.

If a player is expelled (by two yellow or direct red) he will leave the field affecting the qualifications of your team. And in addition, he will not be able to play the next official match (whether league, cup or promotion).

Three yellow cards supposes a suspension match. That is, if a player sees three yellow cards in three different games, he cannot play the next official match. To know how many cards a player has, you can enter his card and see if he has no cards, if he has one yellow, if he has two yellow or if he has three yellow (in this case you will see a red card directly). After serving a sanction match, you will run out of cards.

If a player is sent off with a direct red card, he will not play the next game, and then the yellow cards will be cleared. That is, if your player had two yellow cards in two different games, and today he has been ejected by direct red, he will not be able to play the next game, and then he will not have any cards.

Expelled players train, but only for the minutes they were on the field. If you were expelled a player in the league in the ’60 minute, you can put him to play in the friendly 30 minutes, so that he receives a complete training.

In the friendlies there are also cards (yellow and red), but these do not accumulate or have influence in official matches.

Remember that the sanctions in official matches for cards (three yellow or one red) are met in the next official match, be it league, cup or promotion.

At the start of the season (before the first official match), all players will have their accumulated yellow cards cleared.

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