A mysterious number appears on the card of each player, for example TSI: 1390, which usually drives everyone crazy: the most novice because they don’t understand it very well and the most veteran because they understand it very well.
But what is it?
- They are the initials of ‘Total Skill Index’, which means ‘Total Skills Index’.
- It is a number that depends on all the skills of the player, his state of form, his resistance and his age.
- The more you train the skill, the more your TSI increases, week by week. If you place two good strikers, and you train one and the other you don’t, the TSI of the first will be distancing itself from the second.
- Which does not mean that ‘the more TSI the better player is’. It is obvious that a player with 50,000 TSI will be better than one with 3,000 TSI. But what if we compare one of 3,500 with another of 4,000? There are doubts there.
- Example invented, an excellent striker can have a TSI of 1,500. And another excellent forward but who has a good defense, can have it of 2,000. In this example both strikers would perform the same, despite their difference from TSI.
- In addition, the form greatly influences the TSI, so that a great player at a bad time may have less TSI than another lower player but who is more fit.
- Age must also be taken into account: players over 28 years old are lowering their TSI by age (and also their skills).
So, what? what is it for?
We have said that it is not useful to be able to say reliably that one player is better than another, is it any use? Yes, it has especially three utilities:
- Calculate the skill level. As we said, the TSI goes up as players are trained. Therefore, in the transfer market, with a lot of practice, you can predict approximately the sub-level of a player. That is to say, we can know if a striker is excellent just uploaded, or is excellent ‘tall’, that is, he has been trained a few weeks. And of course, there is business: chips an excellent ‘high’, you train it a week or two and sell it being already ‘formidable’. More information in the steptrading chapter.
- Know how injured a player is. Injuries cause a sharp drop in TSI, which is recovering according to the player You are receiving health updates. If you point the TSI that your player had before being injured, and check the one he has after going through the first update, you can know his exact injury. For example, if you say that you are ‘injured 2 weeks’, know if you are with two weeks and a few days, or with two weeks and six days (which would be almost +3 and it would cost you more to recover). If you have the TSI before the injury, and the current one, you can enter them in this tool, and you will get the exact level of the injury. For more information, see the injury section.
- Analyze rivals . We can’t see the skills of rival players, but their TSI, their shape and their resistance . Therefore we can ‘guess’ approximately what skills you have, with a little practice. We can also look at the TSI of our players, to compare them with those of the rival and approximate the skills he has.
In the specific case of goalkeepers, we can ‘nail’ their goal level thanks to this tool .